Level 940 - "Haphazard Remnants"
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An image of Level 940.

Level 940 is the 941st level of the Backrooms.

Description

The expansive outdoor region of Level 940 is comprised of a numerous aggregation of landscapes and environments, with a certain amount of these regions being melded terrain, with aspects of wildly dissimilar environments coexisting on the same environment; usually in a case in which fauna originating from a region possessing cold or humid temperatures seen within a biome with high temperatures effortlessly prevailing the tremendous heat it does not typically tolerate, or vice-versa. The alteration — or more commonly called — the border which separates each region from one another is anything but smooth; the said border is visible due to the unnaturally hard-edged gradient of the colors of each region.

The amalgamation of structures present in Level 940 are ones that originated from The Frontrooms, whether it is influential or infamous; non-existent or yet to be constructed or destroyed; enormous or small; it indiscriminately exists within the compounds of Level 940 haphazardly positioned in any location without any supposed human intervention. Nevertheless, these structures placed within the level are consistently historical and ancient, or at least, garner an immense amount of tourists in The Frontrooms. The scale of these structures is completely random; a small-scale replica of the Eiffel Tower could just neighbor a 15:1 scaled variant of the Pyramids of Giza unanticipatedly. The consistency of the placements of these structures is highly incoherent; the initial location dictates the pattern and evenness of the position, meaning the randomization of the disorganized placements of the buildings are annulled once one traverses deeper into the level.

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An image of a structure.

The comparison between the authentic structure from The Frontrooms to the copy in Level 940 is immensely immaculate apart from the immense difference between sizes, down to the decorations and small, unnoticeable features such as cracks are perfectly installed within each structure; unless the respective structure no longer exists, partially destroyed, or is under construction. Multiple cases of these structures which do not exist anymore being abnormally placed or possessing a particularly odd appearance are common; upside-down buildings with its hypothetical foundation being on the top, exposed by the sky visible by the human eye; repeating structures with a noticeable pattern; piles of numerous structures occasionally found to had created somewhat of a larger structure; and the sparseness of any signs of deterioration and damage caused by the possible aftermaths of the destruction that happened over in The Frontrooms.

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Another image of Level 940 taken faraway from the center of the level.

Under undivulged circumstances, the perplexity of the alteration of linear space is incredibly severe. While the structures remain unhinged — their surroundings, as previously mentioned, are modified constantly; it does not matter the wanderer's location on the level, excluding if said wanderer enters one of the buildings which will result in invisibility of the effect.

The forecast in Level 940 is strange, albeit indistinguishable from normal reality. Rather than slowly transitioning from a rainy day to sunny weather or vice-versa, Level 940's climate unpretentiously switches instantaneously similar to a light switch.

Bases, Outposts and Communities

Several obscure groups had been discovered to inhabit the level, however, due to the ambiguity of these outposts, a complete description of each specific groups is impossible to make.

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An image of the Anomaly

The Anomaly

The Anomaly is a contradictory circumstance that is not appropriate/fit into the nature of Level 940's structures. The Anomaly is referred to in a singular term due to the unascertained quantity of existing "anomalies" in the level, nor if the said anomaly is an event that affects unnoteworthy structures from The Frontrooms such as ordinary offices, malls, houses, etc., or a characteristic these buildings possess to differ from the ordinary famous structures haphazardly placed within, as well as an unintentional endeavor to embezzle a wanderer's attention.
Buildings affected by "the Anomaly" or so to speak are severely altered and disfigured, mainly possessing impossible geometry. These abnormalities ranges in variants, with some being more specific and unorthodox; even a certain amount having a mix of more than one disfiguration. Outlandishly, if one decides to make contact with these structures, the said structure will "update". Following this, the building will rebound into its normal state if the perplexity of the Anomaly is not staggering — if not, the abnormalities which is not initially affected the gravitational force will return in normal, meaning the structure will collapse on itself due to the presence of gravity.

Entrances And Exits

Entrances

  • Wandering/venturing deeper into certain areas located in Level -69 possessing vegetation and life forms.
  • Rare anomalies in Level 3,999 will lead one to Level 940 without the assigned note/app/any physical forms of the list of things one should do to enter The Frontrooms; meaning, one could not exit to normal reality without entering Level 3,999 once more.

Exits

  • Noclipping through buildings affected by the Anomaly will rarely lead one to Level 0 without any supplies the said wanderer might had initially carried.

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